"Motion Simulator" Educational and Information Article Listings as applied to "Racing Simulators", "Professional Racing Simulators", "Flight Simulators" and "Driving Simulators"
Article 1 – The SimCraft method of “motion simulation” is possible because of HOW SimCraft builds a “motion simulator“
Article 2 – The Seat Mover method of “motion simulation” has inherent neurological challenges. WHY SimCraft builds a motion simulator that moves the entire cockpit and visuals.
Article 3 – A “Full Motion Simulator” was defined by the aviation industry with the creation of the Stewart Platform in the early 1950s as having all six degrees of freedom. This includes a “Full Motion Racing Simulator“.
Article 4 – What are the six degrees of freedom (6DOF) in Earth physics?
Article 5 – How does the human body perceive “motion simulation”? What are the physiological factors?
Article 6 – Compare important aspects of “motion simulation” as it relates to “racing simulators” and “professional racing simulators”. A cross section of different approaches to a “motion simulator” including seat movers, the stewart platform, and dbox.