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SimCraft Supported Titles for SimRacing and FlightSim
on 2007.05.14      (3151 reads)

SimCraft Integrations - Supported Titles >>>

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Motion Simulator Safety
on 2007.05.12      (858 reads)

MOTION SIMULATOR SAFETY

Failure to properly set up, use, and care for the motion simulator can increase the risk of serious injury or death to persons and can cause damage to the motion simulator. A motion simulator is NOT A TOY and is not intended for use by persons under 16 years of age.

To reduce the risk of serious injury, death, or damage, read this ENTIRE manual, and the manuals of any products used with this platform, completely and carefully for important instructions and safety information BEFORE operating the motion simulator. Visit simcraft.com or call 1.877.SimCraft if you cannot locate the product manual(s) originally distributed with your motion simulator.

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Glossary of Terms Related to SimCraft
on 2007.04.20      (2837 reads)

Below is a glossary of terminology related to SimCraft. Motion simulation is a relatively new technology and we would like to do our part to help and foster the learning process for anyone who is interested in this aspect of SimRacing and FlightSim.



Simulate or Simulation – to imitate the character or appearance of. Simulation mimics or emulates a “real world” experience and is accomplished with hardware, software, or both in combination. Simulation is an attempted replication of something in a controllable environment.

Simulator or Sim – A simulator is a combination of software and

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The Human Physiology of Motion Simulation
on 2006.09.28      (1605 reads)

The way we perceive our body and our surroundings is a function of the way our brain interprets signals from our various sensory systems, such as sight, sound, and touch. Special sensory pick-up units (or sensory "pads") called receptors, translate stimuli into sensory signals. External receptors (exteroceptors) respond to stimuli that arise outside the body, such as the light that stimulates the eyes, sound pressure that stimulates the ear, pressure and temperature that stimulates the skin and chemical substances that stimulate the nose and mouth. Internal receptors (enteroceptors) respond to stimuli that arise from within blood vessels.

Postural stability is maintained through the vestibular reflexes acting on the neck and limbs. These reflexes, which are key to successful motion synchronization, are under the control of three classes of sensory input:

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What is a Motion Platform?
on 2006.09.12      (2469 reads)

A motion platform can also be called a motion base, a motion seat, or a motion simulator among other things. The primary function of a motion platform is to provide realistic physical movement for one or more occupants. The movement is synchronous with visual display and is designed to add a tactile, or sense of touch, element to SimRacing and FlightSim. When motion is applied and synchronized to audio and video signals, the result is a combination of sight, sound, and touch. Such a combination is typically found in a flight or racing simulator. Motion, some claim, is the most significant factor affecting the realism of a simulation.

Motion and simulation, traditionally applied to racing sim and flight sim, have long been associated with one another. Motion is being applied to an increasing variety of video gaming applications however. Visit any modern video game arcade and one can plainly see that gaming in motion is everywhere. Motion applications have moved beyond auto racing and flight sim to include boats, motorcycles, rollercoasters, tanks, ATVs, and spaceships among many other craft types.

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